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Superior Drummer 3 vs BFD3? – Cockos Incorporated Forums

For Metal I guess SD3 or SSD beat BFD However for an occasional/hobbyist I’d recommend Addictive Drums 2, more simple/straightforward. One big advantage I found with BFD 3 is the amount of grooves and fills they provide. They have a lot more than what Superior offers. On Superior Drummer 3, if.
Fxpansion bfd3 vs superior drummer 3 free download
7 Best Drum Software Download · 1. Toontrack Superior Drummer · 2. XLN Audio Addictive Drums · 3. FXpansion BFD3 · 4. Native Instruments Battery 4 · 5. Linplug. › drum-software. The work flow of SD3 is much easer and faster. The sound of both drum software are excellent. It seems SD3 has a more open sound. It sounds like.
Fxpansion bfd3 vs superior drummer 3 free download
BFD3 also includes improved dynamics matching across drums and a swell-modelling algorithm for more realistic cymbal washes.
These features can be applied to your existing BFD libraries if you’re upgrading and to any expansion packs you buy in future. You can even use an external signal as a compression sidechain source.
New workflow enhancements let you hide multiple drum and ambient mics for simpler mixing approaches and it’s easy to route multiple channels to discrete outputs for processing with other plugins or outboard gear.
BFD3 even provides multi-channel audio export direct to disk. Grooves can be exported using drag and drop – perfect for compiling loops. Ready-to-use heavy rock and metal drum sounds More Details. Expand your BFD3 installation with a huge variety of expertly recorded drums, percussion and grooves. We use cookies to improve your experience on fxpansion.
By browsing our site you are agreeing to our use of cookies. The obvious difference with BFD3 is a significant overhaul of the interface, both The Model panel provides additional control on aspects such as damping and, for the toms, the amount of resonance. There is also a completely new core-audio library with five new kits, one of which is sampled in three versions based on sticks, brushes and mallets. This gives a total of kit pieces or, as they’re rather intuitively called in the new terminology, ‘Drums’ plus new MIDI grooves in a range of musical styles.
That said, the two versions can co-exist on the same system. You can purchase either a boxed or downloadable version and choose between three levels of install 18, 27 or 55 GB depending upon your requirements and available disk space.
This includes the above-mentioned compression, without which the full library would be in excess of GB. If you purchase the download version, be prepared for a bit of a wait whichever level of installation you go for; unless you are on super-fast fibre all that data is going to take some time to be delivered. That said, once done, installation and authorisation is a very smooth process. The Browser can be toggled off if required. The remainder of the display is split into the upper drum kit graphic and lower mixer areas.
Gone are the old-school drum graphics The Key Map features are comprehensive and very flexible. This central area is also tabbed — Kit, Effects, Groove Editor and Key Map — and each option adjusts the display to show the appropriate functions. The Drum Editor replaces the Kit-piece editor and, to the extreme right of the main display, are two further tabs for the Drum Editor: Tech and Model. These allow you to get into the detailed settings for each drum.
While the depth of the overall window is fixed, you can adjust its width via two buttons located to the right of the Help menu. This is great if you want to see either more Mixer channels at the same time or want a bigger area within which to view the Groove Editor. This allows you to toggle between two views: one where all the channels are shown including the multiple channels for the snare, kick and ambience mics, and a second where each of these multiple mics are folded down into a single channel acting like an aux or group channel.
Further Mixer customisation is available via the Mini Mixer as this now allows you to specify any subset of channels to be displayed.
These channels are then permanently visible on the right end of the Mixer panel, regardless of where you are scrolling within the mixer channels on the left. There’s not enough space here to go into all the subtle details offered by BFD3 for shaping the drum sounds, but the Drum Editor is an excellent illustration of what’s possible. For example, activating the Tech panel opens an additional panel on the right side of the display to edit the technical details of the currently selected drum.
The level of control possible — and the ease with which the new interface makes it accessible — is excellent. While you can adjust the level and tuning, the ability to control the bleed from the kick and snare and the absolute precision with which you can adjust how much each drum appears within each of the ambient mic channels and its dynamic response the Loudness settings is like a drum engineer’s fantasy.
The Model panel allows you to configure some of the engine’s modelling options for damping, choking, cymbal swells and the tom resonance. Again, the degree of control offered is impressive. For example, in a busy mix, one of my pet hates is ringing, resonant toms; in BFD3 you can pretty much dial that in or out to whatever degree you want via the Damping and Tom Resonance controls.
Equally, the Hi-hat Tighten controls allow you to specify just how tightly closed the ‘closed’ articulations actually are, going between snappy or flappy as required. Incidentally, BFD3 also introduces a new system for saving individual drums with all their associated Drum Editor, mixer and effects settings.
These are termed Processed Drum presets and they can be viewed for selection within the Drums section of the Browser. Effects, Sends and Tweaks views using the appropriate tabs. The first three of these are obvious and straightforward and, incidentally, stuffed full of features; this is a very well-specified mixing environment.
For broad-brush editing of the kit’s overall characteristics during playback, this panel is very useful. While all of BFD’s effects have been restyled in v.
The other key addition is a very flexible side-chain capability to some of the effects for example, the Comp Bus and Noise Gate. Overall, the suite of effects in BFD3 — covering dynamics, EQ, filters, reverb, delay, modulation and distortion — are comprehensive and high quality.
It’s a shame they can’t be used outside of BFD. They have always worked the best for me. I think the main idea is to know what you want to do and have that workflow streamlined and not get caught up in too many details.
In how many major label recordings do you listen for the type of bass drum, snare, cymbals? It is possible to have a killer drum mix that detracts from the total tune.
It might sound wonderful stand alone. After you get it in the mix it doesn’t sound right. For me, it’s usually a bass drum that has punch. A snare that has the perfect amount of shimmer, the cymbals and rides sound like magic, mainly it’s about the drummer and the groove. You get that right and the rest is secondary. Hard to go wrong with any of the new offerings, they will all get you there and probably much further than you want to go.
I do all my track from 0 too. I do not play any. I program all. Start with Step Sequencer. I dont know why, but that works most of the time. Then i gets the hits where i want them fast, and everything is in time. Easy to lay down a 16 beats on the kick. Then when finishing composing the drums, i put on the Humanizer Call file, maybe drag the snare a little behind to make it groove, and maybe adjust the hi hat and symbals the same way but in front.
But there is no rules here. Just ears to hear, and if it sound bad, but you did put the snare behind, you did it to much or it isn’t for the groove ot the song. The Humanizer Call file is a life savior. I have other humanizer tools too, but that is my go to tool for this. And i do this in SD3. Some of the presets made bo famous people are really good. And i stopped spreading mics to channels in Sonar. Now i have just 1 channel maybe snare track too.
Every effect is in SD3. Maybe just snare reverb outside. Thanks gang! I appreciate all the input. Sorry I haven’t responded sooner, but I forgot I’m not happy with any of the AD2 kicks I got. It bothers me that all their demos use processed kits instead of the raw samples Most of AD2 is “ok”, but I’m uncomfortable with how it handles it’s cymbals and i find many of the widgets difficult to adjust.
I seem to remember when I researched them years back I was strongly moved toward BFD over SD, but I’m feeling a bit overwhelmed with some other things right now.
Thanks again! You can also send them to a audio output for further manipulating in the DAW. But SD3 has “only” 16 audio outputs. You cannot put out every mic to a audio channel if you have only one SD up. If you like to work in the SD3, it has another cool feature. You can import sound and blend to the kits of the SD3.
Cool if you use it for live drums and so on. There is a thread that started recently on KVR where Fxpansion is asking what you’d like to see in BFD, so it appears they are moving toward developing it more. Nice – just found it. Hopefully they get this rolling again. Stay logged in. Keni Max Output Level: Sidroe Max Output Level: My name is Ed. I Am still bapu though.
BFD | AudioSEX – Professional Audio Forum – Featured BFD Expansions
Sonic Reality also has some. I bought the Vinny Appice kit and it’s awesome. I have both, both have strengths. I also have them pretty much any major drum VSTi. One important thing for me is that BFD hasn’t been updated much recently. Since they were puchased by Roli, not much has been going on the BFD front. Forums are quiet there. Bums me out because I always loved BFD. There was a new snare expansion kit released the other day though. Toontrack consistently update their products which i like.
SD3 has built in Drum Replacing even cymbals too. It’s detection is pretty good too. Just need to carefully review the resulting MIDI though. I have SD2. Used to use it a lot before I had BFD3.
Hardly touched it since. That plus Toontrack’s “upgrade now or else” stance has really turned me off of them as a company to deal with. But when SD3 came out, the sound and the usability in my opinion beat the others by a country mile. It’s all I use now.
Good luck in your quest! I have 2 versions of Slate and Superior Drummer 3. The sounds are just that good. But just like Trilian I have barely scratched the surface.
I do love me some ToonTracks. Not a BFD user here, but after watching others use it, BFD seems a little quicker and less fussy to set up and tweak to a good sound.
I am a longtime Superior Drummer user, going all the way back to Drumkit from Hell, its distant ancestor. Obviously, I’m very happy with it. However, I don’t automatically recommend it to everyone. SD3 is more configurable than anything else out there, which may or may not be a good thing depending on your style of usage if you want to get up and running and sounding good fast with minimal effort, check out Steven Slate Drums.
SD3 has lots of expansions but they are more expensive than BFD’s. I do not run it from an SSD, and it can take quite awhile to load. SD3 has features you may never use. It has its own sequencer, but I’ve never used it. It has a great drum-replacement feature that I’ve used only a handful of times. It has gobs of effects, many of which I’ve never used. Bottom line is I’d say SD3 is for people who are really serious about their sequenced drums, who take their time tweaking sounds, and want no limitations.
Although I fall into that category, I realize that not everyone does. Some just want to build a serviceable drum track quickly and then move on to the fun stuff, whether that’s playing your guitar or singing or programming synthesizers. Sometimes one will be better suited over the other. Both do sound great although BFD3 does need upgrading, a bit antiquated.
I think if you want help creating drum tracks, SD3 is for you. I personally enjoy creating my drum tracks from scratch and I like the control I can get over the drums in BFD3. The add on kits are pretty spectacular. Dan Agreed I was going to suggest checking out BFD Eco. That’s what got me into BFD3. Gives you a “quick taste” of what ToonTracks is all about. I tried to install Eco once and couldn’t get it working. Was also trying out a Fairchild and Pultec EQs that just bought that are native Linux plugins too.
I have heard good convincing mixes done using the old drummer in Cakewalk. Others have used things I couldn’t imagine would have yielded the kind of results they had. You can probably do what you need to do with what you have already. If you don’t think so then ask yourself what you will need to reach that level.
I have all of the BFD line. Maibnly use BFD 3. They have always worked the best for me. I think the main idea is to know what you want to do and have that workflow streamlined and not get caught up in too many details. In how many major label recordings do you listen for the type of bass drum, snare, cymbals? It is possible to have a killer drum mix that detracts from the total tune.
It might sound wonderful stand alone. After you get it in the mix it doesn’t sound right. For me, it’s usually a bass drum that has punch. A snare that has the perfect amount of shimmer, the cymbals and rides sound like magic, mainly it’s about the drummer and the groove. You get that right and the rest is secondary. Hard to go wrong with any of the new offerings, they will all get you there and probably much further than you want to go. I do all my track from 0 too.
I do not play any. I program all. Start with Step Sequencer. I dont know why, but that works most of the time. Then i gets the hits where i want them fast, and everything is in time.
Easy to lay down a 16 beats on the kick. Then when finishing composing the drums, i put on the Humanizer Call file, maybe drag the snare a little behind to make it groove, and maybe adjust the hi hat and symbals the same way but in front. But there is no rules here. Just ears to hear, and if it sound bad, but you did put the snare behind, you did it to much or it isn’t for the groove ot the song. BFD3 is designed to sound great while offering as much depth as you need.
Browse for entire presets, quickly compile custom kits or mould any drum sound you desire by retuning, damping and processing multiple mics with the powerful internal mixing engine.
The built-in Groove section offers a versatile range of session drummer performances alongside pattern editing and creation functions. Select from a wide range of musical drum rudiments and paint your own realistic parts. With detail levels of up to 80 velocity layers, rim-clicks and rim-shots for toms and bells and splashes for hihats, BFD3’s sounds are more expressive than ever before. The library’s GB of audio data is squeezed into 55GB thanks to BFD3’s lossless compression system meaning less space usage and playback strain on your hard disk.
The remaining 3 kits are stick, brush and mallet versions of a custom Mapleworks kit recorded in a tight but vibrant room at Omega Studios in Rockville, Maryland.
BFD3 introduces modelled tom resonance and bleed which provides a natural-sounding ‘glue’ which blends the sound of the kit together. The modelling varies with the characteristics and tuning of any combination of drums – something that cannot be achieved only by using samples.
BFD3 also includes improved dynamics matching across drums and a swell-modelling algorithm for more realistic cymbal washes. These features can be applied to your existing BFD libraries if you’re upgrading and to any expansion packs you buy in future.
You can even use an external signal as a compression sidechain source. New workflow enhancements let you hide multiple drum and ambient mics for simpler mixing approaches and it’s easy to route multiple channels to discrete outputs for processing with other plugins or outboard gear. BFD3 even provides multi-channel audio export direct to disk. Grooves can be exported using drag and drop – perfect for compiling loops.